A bit more detail: We're running into the limits of WebGL. It seems just rendering a white screen at 60fps at 4K resolution is enough to make people's fans turn on.
So we reduce the frame-rate when the wormhole is not warping (render every 3rd frame). We also lower the resolution and scale it up.
GPU utilization when window is full screen, 4K resolution:
Chrome:
Firefox: Safari: A bit more detail: We're running into the limits of WebGL. It seems just rendering a white screen at 60fps at 4K resolution is enough to make people's fans turn on.So we reduce the frame-rate when the wormhole is not warping (render every 3rd frame). We also lower the resolution and scale it up.