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by pyentropy 1876 days ago
It's cool that you market it as material design and sharable and having a fancy stack... but all I care is whether I get useful info about CS:GO. The ugliest maps programmed for training are more useful imho.

The charts don't help me learn anything about the data more than the table, and the stats like RPM or deploy milliseconds mean nothing to me. If you ask CS players how they learn timing, it's usually mouse tapping a rhythm from some song.

The key takeaway is that you need creative ways to actually help me understand which weapon to pick in which situation.

2 comments

I actually modified what I posted elsewhere (Reddit for example) for this audience as I imagined those technical details were more relevant. Fair point though.

I understand what you mean about the charts; some prefer things displayed visually so I think it's important to meet the needs of different types of users.

Thanks for the feedback!

For what it's worth, I was glad you shared your stack, was actually kinda curious ! Very nice website, thanks for sharing, hope you had a blast building it ;)
I've built an analytics website for StarCraft 2 and found something similar.

It's very easy to get 'cool' statistics and information, but it's very hard to create something 'cool' or novel that's actually useful for players trying to improve.