Hacker News new | ask | show | jobs
by sabas123 1872 days ago
Personally I don't really see the value in comparisons of these primitive statistics like rate of fire/reload time.

At a high level everything becomes so highly dimensional that any analysis on this level falls short compared to intuition.

2 comments

The only useful thing is the recoil pattern, which this site doesn't even have.
Exactly my thoughts while browsing. Comparing the silenced m4 with the famas for example, they look nearly identical in stats but feel very different. Granted, I haven’t played in about 10 years, but that’s my recollection.

Quantifying recoil could be very useful.

It's probably most helpful in terms of having discussions around weapon balancing
it's really hard to figure out which weapon is best just from looking at a page of attributes. consider the classic ak vs m4 dichotomy. ak kills in one headshot with or without armor, has higher damage per shot, and has higher DPS. the m4 has a much tighter recoil pattern though. in practice, most people will drop an m4 to pick up an ak, but they are closer than they look on paper.
Interesting! Has the difference in damage always been the case? Back in the <= 1.6 days I always thought the AK and M4 were pretty much equivalent. I would always pick up the one I couldn't buy as I thought it was cool.

But then I only played against bots and at LAN parties so it was never too serious.