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by gknoy 1873 days ago
This looks really great, and shows a lot of polish in its interface. I liked how you had different preset ways of filtering the data (SMGs, Rifles, etc), as well as linkable results pages. Being able to select armor and hit-locations seems to just be a scaling factor, but also was a neat touch.

I think there might be some value in adding a duration slider (as an alternative to shot count). Because most items you're comparing has varying rates of fire (e.g. P90 vs UMP45 vs Mac10), the slower weapons will often show more "damage" (over N shots), whereas the DPS might be similar or vary a lot.

It might also be interesting to have weapon selection filters based on cost -- e.g., comparing rifles and SMGs of similar cost, or things you can buy on the first or second round.

Edit: I also just went to the advanced charts section, encountered your buy-me-a-coffee link. While I personally don't like signing up for additional tiers of access, I think this was a very nicely done way of doing so.

2 comments

Some excellent feedback there; thank you! That's not just a pleasantry either - those were seriously insightful comments you made.

Having cost selection is a fantastic idea, especially given the commonly used terminology in the game lends itself nicely ("Eco buy" etc).

Your comment on duration hints at something that I have felt but not articulated in my notes so that was very helpful. Like you mentioned, this is particularly relevant in the SMG category because the amount of rounds they fire in an average engagement is that much higher and the disparity between their rate of fire is greater (the MP9/P90 are in a league of their own in particular).

Lastly, cheers for your other kind words! :)

Seconded. I've played CS casually for almost two decades now and, although I specific details have changed over time, I never really knew the specifics about how each weapon effected you. For instance, I've always considered the SG553 to be just a less accurate version of the AUG (without actual evidence), but it actually inflicts higher damage and also slows you down a bit.

Cool site.

I play it casually and practised a bit with the spray/recoil workshops maps.