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by Teknoman117 1873 days ago
I really hate the whole "I need to run super high FPS to lower my input latency even though my monitor can only display 1/3 of that; vsync is bad" people.

They're not wrong in that you need that level of GPU to get a particular level of input latency, but the "reason" that you need to run at such a higher framerate than your display's refresh rate is because those games have absolutely garbage frame pacing.

Take a chapter out of the desktop compositor world - if you (the application) knows you're rending at 3x the monitor's refresh rate, wait to sample the inputs and render until 2/3 of the frame interval has passed. Save your GPU the effort (and power consumption).