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by maccard
1876 days ago
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Roughly 30-40 minutes before tests, and another 30 minutes of tests. I work in games, and compiling the game on one platform is ~5-10 minutes even for an incremental compile on "compute optimized" instances on azure and aws (compared to ~30s on my workstation). It takes 20 minutes (per platform) to generate the runtime texture/audio files, and ~10 minutes to upload them to a shared drive. We do 4 platforms right now, my last project was ~10 bigger and did 10 platforms to boot. |
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