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by redwall_hp 1875 days ago
Modern "UX" is just a failed premise. It favors hand holding for the novice, which someone won't remain forever, over efficiency and control for the experienced user.

"Old style" interfaces are universally better than tabletized crap, and had as much and higher quality research into the choices behind them. It's not limited to OSS. Apple is a glaring example of that right now. The Mac Human Interface Guidelines and the thought that went into the Mac OS were phenomenal. Contemporary style changes driven by users' familiarity with tabletized (or dare I say "Fischer-Price") UIs are regressions. Visible things become hidden to look "cleaner," keyboard control is ignored, oversized buttons are favored.

2 comments

Much of OSS UI/UX however does not follow such excellent guidelines, but is rather a kitchen sink, and that does not in truth well serve either power users nor novice. As you are suggesting, the design must have thoughtful work applied.
Is there perhaps a way to make difficulty level selection sliders like you see in games but for these tools?