| Learn. That's what I did. The issue is that many designers and engineers loathe Usability and Accessibility people (like Jakob Nielsen and Don Norman). For me, it all started with Don Norman's excellent book The Design of Everyday Things[0] (nee The Psychology of Everyday Things). Reading that book changed the way that I view the world. I can't walk through a door, anymore, without evaluating its affordances and usability. The challenge (for me) is melding usability and aesthetics. In my experience, designing and implementing a truly usable software interface is hard. It's also highly iterative. A lot of "running things up the flagpole" stuff. I throw out a lot of code, and slaughter a lot of sacred cows. [0] https://en.wikipedia.org/wiki/The_Design_of_Everyday_Things |
It's true that there often exists a clash between designers and those who champion accessibility standards. IMO, this is normally because the designer in question hasn't enough experience working on software. Speaking for myself? I designed the accessibility features in Paint 3D while at Microsoft. I was in charge of accessibility of another Microsoft Studio that worked on Hololens software.
For MuseScore 4 (currently in development), I have made sure that every bit of UI passes web accessibility contrast standards and I have designed a new 'High Contrast Mode' which is being implemented right now. In addition, myself and another member of the UKAAF (Peter Jonas) have designed a far better focus state / keyboard navigation system into MS4 than MS3 had. This will enable much better screen reader support and will also help with ongoing efforts to introduce Braille support too.
I'm not one of those designers. But I do sympathise with the concern. I see it all the time!