Contexts [1] are not a standard nor Phoenix specific. All my Elixir projects that deal with data have contexts.
Context is the practice of creating a public API for your (database) models, opposite to having your controllers access directly your DB and database objects. Gives you better testability, better isolation, better code architecture.
def change_password(user_id, new_password):
# The Accounts module hides all the complexity and implementation details
user = Accounts.get_user_by_id(user_id)
Accounts.change_user_password(user, new_password)
render(password_changed.html, user)
That's really just it. It's a best practice which is prominent in the Ecto and Phoenix docs, but not necessarily applicable to those libraries only, or to Elixir only in fact.
i only mentioned it cause of the use of Redux, which in couple areas very similar to a state machine.
state,events, transitions as the parent said, are very well buildable with state machines, since thats basically what they explicitly are.
and since we are talking about games, it would be more logical to use than, contexts, loading/saving state to a db is just secondary nature of a game, its more about the state transitions and events of player input and game logic.
Context is the practice of creating a public API for your (database) models, opposite to having your controllers access directly your DB and database objects. Gives you better testability, better isolation, better code architecture.
So instead of (in pseudocode):
you'd do: That's really just it. It's a best practice which is prominent in the Ecto and Phoenix docs, but not necessarily applicable to those libraries only, or to Elixir only in fact.1: https://hexdocs.pm/phoenix/contexts.html