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by ethbr0 1881 days ago
I think of it as people-inertia too.

If IT sucks for people who want to change things and roll out new and exciting products, most of those people will... not work in IT.

Consequently, when you're soliciting ideas from your team, there aren't any of those people to speak up.

And if no one asks "Why are we doing this?" or "What if we did this differently?", then it's much easier to pretend another way doesn't exist.

1 comments

Right, and the aggregate affect it has on individuals, and that creation of a feedback loop, is useful to understand for why the culture won't change. I'm just listing out how the initial expectations and organizational incentives in IT tend to run counter to what is needed in software. IT you don't -want- agility, and so you purposely structure your org to make change as difficult as possible. Software development that gets structured that way tends to be developed very, very slowly, and with no real user feedback. IT basically mandates waterfall approaches, decision by committee, and dilution of responsibility.