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by frob 1881 days ago
I feel just about anything by Zachtronics fits this category. Spacechem was the title that got me back into indie gaming in 2012, but almost every single one of their games is essentially programming for fun. They really dropped the facade with Shenzhen I/O and TIS-100. The beautiful part about those games is how much story and narrative is pushed through design docs and specs and hidden man pages.

I feel Factorio also sits right on the edge of this category. You do get to shoot bugs, but in the end, you're really just debugging a giant wafer.

1 comments

Factorio is amazing and for a brief time I got really addicted to it. Like you said, you're debugging an giant circuit.

In the end I stoppped playing though. It felt like too much work, and rang too close to my day job. Fortunately, I'm neither an immigrations bureaucrat nor a 19th century insurance investigator, so those themes seem more fascinating to me!

I've been playing the demo for a few hours a week over the past month. Any game that gets me to restart on the second level not because I'm dieing but because I think to myself, "No, I can do better than this," is a winner in my book. Also, if I've derived more fun from this demo than I have from many other $30 and $60 games, so I'm already leaving towards paying for the full game.

I understand what you mean about the day job thing. I got about 60% of the way through Shenzhen before walking away. Fortunately, I'm not a chip-designer, so hopefully that horizon is farther away with Factorio.

Don't get me wrong -- I bought Factorio and adored every second of the first level or so. But the thought of going through it all a second time proved too mentally exhausting.

I commend its creators, I just avoid the game now. Who knows, in a couple of years I may get hooked again.