|
|
|
|
|
by frob
1881 days ago
|
|
I feel just about anything by Zachtronics fits this category. Spacechem was the title that got me back into indie gaming in 2012, but almost every single one of their games is essentially programming for fun. They really dropped the facade with Shenzhen I/O and TIS-100. The beautiful part about those games is how much story and narrative is pushed through design docs and specs and hidden man pages. I feel Factorio also sits right on the edge of this category. You do get to shoot bugs, but in the end, you're really just debugging a giant wafer. |
|
In the end I stoppped playing though. It felt like too much work, and rang too close to my day job. Fortunately, I'm neither an immigrations bureaucrat nor a 19th century insurance investigator, so those themes seem more fascinating to me!