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by MaxGabriel 5472 days ago
When I played Runescape, we had similar massive riots over the removal of free trade and the old pvp system (wilderness pking). The pkers were on average decidedly less mature than the average player, so there was really poor communication from them, but also from the company Jagex, who struggled to explain the 'why' behind the changes.

Can anyone who plays Eve comment on how the company is responding?

2 comments

I'm a (retired) director of one of the larger corps in EVE, and I've been discussing the points of contention with members today.

Most of it stems from the fact that those rioting feel the prioritization of the walking-in-stations expansion and the addition "vanity items" is poor judgement. There are bugs, missing features, and new changes that are viewed by the rioters to be of far greater importance than the time spent on this latest update.

There's a semi-offical "voice of the riot" here:http://eve.beyondreality.se/NeXCQResponse.html

And CCP's response here: http://www.eveonline.com/devblog.asp?a=blog&bid=932

And now that you've read that, I'll keep my opinion separate: I think the riots are out of line and unnecessary. CCP does need to do a better job at addressing the complaints (requests are listed here http://wiki.eveonline.com/en/wiki/November_2010_Prioritizati...) and explaining their prioritization... but I think the riots have trouble focusing on the real issue, which is simply communication.
Going by what CCP said, their internal newsletter really is a collection of position papers not necessarily reflecting the true views of the authors. This is much like internal position papers to a political campaign (argue the other guy's side so we can hone our argument). That is truly something I would not want leaked and could cause some serious damage.
I remember when that happened. Cancelled my sub immediately afterwards. The reasoning was to kill real money trading by any means possible. The problem with runescape at the time was that the economy started to revolve around using alchemy to transmute mainly items into gold, adding new money to the system, and each step along the way was incredibly repetitive and easily bottable, resulting in a feedback loop. I'm not quite sure why Jagex thought their solutions were the best available, seeing as fixing all prices hurts the entire economy unnecessarily.