|
|
|
|
|
by random5634
1881 days ago
|
|
They don’t want to open source the tools and programs they develop as part of their pipelines that tie into GPl or each other - GPl is viral and a library import triggers it. In terms of the tivoization / drm provisions - the GPL is viral - it only takes one screw up or chain of viral connection to blow their business up. Apple fought the govt to avoid unlocking a terrorists phone, that’s how hard they protect signing keys . The issue is they don’t know who will use what where, and the viral aspect adds insane risk. Minecraft / roblox and other games may decide to add design pipelines or render chains. Or they may want to run the software on golden image VDI pools that are locked down. Even Ubuntu was so worried about the chain risk they changed bootloader license away from latest GPl |
|
Did I not just finish explaining how that is not true?
The GPL is only "viral" to software that it is licensed with, and extensions to that share meaningful data structures with that software.
The GPL does not cover content created by GPL licensed software.
> The issue is they don’t know who will use what where, and the viral aspect adds insane risk.
Except it's trivial to understand the "viral" aspect of the GPL. It's clearly explained in many places. Therefore, there is no risk at all.
> Minecraft / roblox and other games
Games? We're talking about motion picture and television studios. Then again, plenty of game devs use Blender in their asset creation pipeline without getting the GPL involved in their codebase.
> Or they may want to run the software on golden image VDI pools that are locked down.
So? What does that have to do with anything?
> Even Ubuntu was so worried about the chain risk they changed bootloader license away from latest GPl
I don't know anything about that, but I sincerely doubt the context for that decision is in any way similar there...
All I'm seeing here is FUD. Not one of your examples actually brought up a reason - outside irrational fear - to avoid using Blender to make movies.