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by exDM69 1885 days ago
If you want to texture a sphere, the cubesphere is the best way to draw. It is what you get when you subdivide a cube using slerp instead of lerp for interpolation.

Icosahedron doesn't work well if you have textures. The triangle topology near the poles lead to bad texturing.

Icosahedron may work better if you have a fully procedural pipeline and don't need to worry about square textures.