|
|
|
|
|
by jpm48
1884 days ago
|
|
I think one of the main issues for Big studios is the whole pipeline is based around Maya / Houdini and it is easy to get artists who know these tools. It's hard to switch and takes time (see how many studios are still using Python 2.x as a switch to 3 will break so much). I know a lot of people are beginning to look at blender (mainly due to cost and the new licensing models from Autodesk). It is really expensive for studios to use now. |
|