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by xyzzy_plugh
1890 days ago
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> There are two flavours of noise—Perlin and Simplex. Value noise? Worley? There's a ton of algorithms, not just Perlin's. I like Pixar's Wavelet more than the patent-free Simplex implementations, which are all kinda disappointing knockoffs. Value noise is comically easy to implement, and comes in handy in a pinch. Usually loads of artifacts. Perlin noise is also easy but a bit more intricate (my first attempt at a fixed-point implementation got a sign wrong). Notably I think Minecraft had a buggy implementation of multidimensional noise for a long long time, visible along chunk boundaries in the form of very sharp edges/transitions. |
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