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by rowchain
1885 days ago
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> The memory management aspect of refactoring is slightly more tedius in rust (compared to go), because you have to update lifetime annotations sometimes. It is much more complicated.
You sometimes have to implement clone, pin/project, box etc to satisfy new trait bounds for example.
Also, build times can make refactoring and iterating really painful. I like and use both languages; I think they are complimentary, and I think things need to be weighted more honestly than what I see in this discussion. |
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My honest opinion is that it is 2021 and it's about time we let computers manage memory already.
Rust can have their ownership for race conditions if they want, but I am so tired of being gaslighted about how important it is that I be hounded to track every solitary byte of memory when I am busy thinking about more important things.