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by jjoonathan
1881 days ago
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NVIDIA tends to be good (in an evil way) at proprietary lock-in, but they also tend to be good (in a genuine way) at making better thought-out and more advanced APIs. What's the balance of these two qualities in EGLStreams (as compared to GBM)? |
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The thing that is worth noting is how this situation came to be. That is, there was at one point a conference where the community invited AMD, Intel, and NVidia to discuss the future of this API and Nvidia was a no show for some reason. Those who showed ended up producing GBM, Nvidia pulled EGLStreams out of a hat, and the rest is history.
Who knows, maybe it was something as simple as scheduling and the people at Nvidia that needed to be there couldn't make it? Maybe in another timeline this mess could have been avoided entirely.