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by impendia
1887 days ago
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I agree, but I wouldn't always characterize this as a problem. I remember playing a 3-player game of Root (which I highly recommend!) Player A ambushed me and managed to burn down my headquarters. At that point I realized I couldn't win, and I spent the rest of the game attacking A. A complained that I was just throwing the game to B, which is exactly what happened. The kingmaker problem made A's decision into a huge blunder. If you don't pay attention to psychology in these games, you will lose. |
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There tend to be three kinds of kingmaking: revenge, social dynamics, and wanting to leave. All of them have something in common: they are done for reasons outside the gamespace. They're violating the boundaries of the game.
Revenge (what you did) is out-of-bounds because it's using the game to win future games rather than playing the current one.
Social dynamics and wanting to leave are out-of-bounds because they're using the game for rewards that have nothing to do with the game.