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by contravariant
1887 days ago
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If you ask me requiring at least one blink in each step is a bit awkward as it is a global requirement as opposed to a local one. But you can add the requirement Next(World) <> World if you really want to. Then you just get two sets: - Next(World) <> World - Next(World).x in (World.x, !World.x) and - Next(World) <> World - Next(World).y in (World.y, !World.y) and if you combine them you get - Next(World) <> World - Next(World).x in (World.x, !World.x) - Next(World).y in (World.y, !World.y) which seems to do what you want. Adding global constraints seems like an easy way to shoot yourself in the foot though. |
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