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by philipswood 1890 days ago
Serverless Doom.

Cloud, clouds everywhere.

2 comments

It really is serverless. The full state is passed back and forth on each tick.
I was wondering about that. The DOOM savegame is not a perfect representation of the game state: A major one: Monsters forget who they were targetting after a reload.

I can't play it right now but assume some consequences are: Monsters forget about you after you turn around a corner. Probably no monster infighting. Probably the revenant fireball can't home in on you either.

There was also some rounding error where things on the edge of a ledge drop down after a reload.

Oh well, it's a fun tech demo

Has anyone played Doom on Ethereum?
The intro screen alone would cost 150,000 USD in gas fees alone
The closest I've seen was Game of Life on Ethereum.

https://github.com/nialloc/GameOfLife