Hacker News new | ask | show | jobs
by Noos 1881 days ago
Yeah, this is you being idiosyncratic. If you look at most people in these situations, they do not get in a flow state from being pummeled, nor do the pummelers restrain themselves to have a fun match.

In example 1, the player often DCs or rage quits, because there's no value in such a matchup. If they see the end of the match, they quickly leave to find one more balanced to their skill. You could have just stayed in training and worked on labbing combos for all the effort you went through.

And labbing is one of the big problems of that genre, where people feel they have to train hard just to have fun.

The second...yeah, no they usually demolish them and move on. A high skilled player also gets little value out of owning someone, and they often smurf in lower ranks for an ego boost. "Watch me stream bronze to grandmaster!"

A lot of this is more people trying to convince people to stick with something despite a lot of negative experiences. Fighting games are seriously at risk of being a dead genre, and a lot of the problems are not easily solvable.