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by glaze 1885 days ago
Supporting both Vulkan and Metal in a game engine is not a huge task. I work in the games industry, my job is to implement and maintain graphics backends to a renderer engine, so I can speak from experience.
1 comments

Huge or not, duplication of effort is a tax. And no, it's not trivial as you claim. Especially when some engine wasn't designed from the ground up to address these differences.