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by dave_sullivan 1891 days ago
"Trouble is fun" is not something I'd heard before but makes a lot of sense. Need to think about that, what sort of trouble the economy can get into and how to alert the player and let them fix it...
2 comments

Good stories need drama or tension. Though I'd argue games have grown to a broad spectrum, as have movies and books. And one end of the spectrum has so little interactivity it's just movement and observation, like a virtual fish bowl or "walking sim". Elaborate screen savers served this market long ago. Then games offered cheats as a form of customization outside the usual difficulty knobs, even if their original purpose was just to aid testing.

Sometimes I like to watch sim games run to see what will happen 'naturally', or setup AI battles in strategy games. The best toys allow players to enjoy them however they want.

Maybe the players job can be to disrupt the economy. A game of sabotage.