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by cjhveal
1883 days ago
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You're honestly not doing anything wrong. Morrowind is a really unsatisfying game for a lot of reasons. The RNG based combat mechanics feel off in a game that lets you aim your strikes. The quests are difficult to follow, offering vague and often incorrect directions for long cross-country treks where you're constantly attacked by annoying flying creatures. Getting the most out of character advancement encourages you to play in a restrictive way. Morrowind really shines when you're able to work past all that immerse yourself in the world anyway. Without spoiling too much, you're released from prison without much skill or equipment into a fractured society, full of political and racial tension. It's up to you to explore and navigate your way through things and the world is rich enough to (usually) support your investigation. The story leans into typical tropes about the "chosen one" and power creep in a way that makes it compatible with using a little meta-gaming knowledge and min-maxing while roleplaying. After a little artifact hunting and enchanting you're soon able to breathe underwater, levitate at will, instantly kill everything in a 50 foot radius, or jump vast distances across the continent and land gracefully. All of which would feel pretty cheesy if it weren't set on an island ruled by three individuals who have amassed enough arcane power to be called gods. Speaking for myself personally, Morrowind is one of those games played as much in the theater of one's mind as it is on the computer screen. As others mentioned, mods help a lot to make the game more visually immersive and iron out some of its rough edges. But ultimately what appealed to me about Morrowind is weaving my own story into the setting, climbing that power curve from nearly powerless to god-like. |
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You have to wait a while for the vendors' inventory and gold reserves to reset - luckily one thing you can use all that gold for is paying trainers to improve your skills, after which you'll be able to level up if you sleep (handily resetting the vendors). With the right trainers, it's possible to always improve enough major and minor skills together before sleeping, that you power level, gaining the maximum stats per level.
The first real city you get to, Balmora, has trainers that cover every single skill I cared about (maybe all of them?) and enough vendors to supply you with plenty of gold to pay the trainers. I made a "circuit" of the city, where I would run around farming vendors and paying trainers, then sleeping to level up. After doing this for a couple hours, I'd already leveled up more than the game expected me to do at all - enemies didn't seem to scale all the way up there that well, and because I'd consistently powerleveled, my stats were super high too. I still completed the game, but it wasn't all that challenging, felt more like a sandbox to play god in.