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by lanternfish 1897 days ago
I think smooth locomotion is an unfortunate reality of current VR hardware; If most of your userbase gets uncomfortable from non-smooth locomotion, it makes sense to design for the smooth locomotion as a first-class experience.
1 comments

BTW you are backwards smooth locomotion is where you move around with a joystick.

Most of the user base doesn't get sick from smooth locomotion though. Maybe teleport was better back when the project started in 2016, but in Q1 2020 especially after boneworks which came out in Q4 2019 people would see Alyx as dated. Smooth locomotion wasn't even in the game from a Q4 2019 build of the game. Continuous turning didn't even make it in until after the game was released.

HL:A was one of the first games I played on VR, and teleport was a necessity.

Now I can handle smooth locomotion, but at the time it'd make my stomach lurch.