Hacker News new | ask | show | jobs
by gagege 1893 days ago
You don't even need to do that! 6 years ago, I was exploring cross-platform mobile options (RN wasn't available for Android yet, also it was brand new and not to be trusted. It turned out OK in the end though.) and Native Script was one of the options I looked at. A couple things instantly made me reject it.

1) The official demo apps were slow and janky. (hmm, reminds me of Flutter. I don't think these guys will be much happier with Flutter, honestly)

2) It was made by Telerik, the company known for bloated and slow ASP.NET controls. Also, surprise surprise, poor documentation.

Eventually, I decided to make 2 separate iOS and Android apps.

2 comments

> The official demo apps were slow and janky. (hmm, reminds me of Flutter. I don't think these guys will be much happier with Flutter, honestly

The Flutter web demos are slow and janky on some devices and browsers due to depending on WASM, which isn't universally suppported yet. Mobile Flutter apps are sometimes slow ( e.g. the new Google Pay), but they have no obvious excuse to be ( UI in Flutter is really fast, 60fps all that).

Thank you, you're right. That's an important detail. I haven't tried any Flutter mobile apps, afaik.
That was probably the right call on your part. Though if someone was insisting on a single code base to save money, I'd probably go with Xamarin because if the framework doesn't supply what you want, you can always drop down and code against the native toolkit.