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by w0utert 1894 days ago
Like the other comments I'm confused, pretty much any game I've played for the past few years supports surround sound, most of them 7.1 even.

What I don't understand is why Dolby Atmos is not used much more for games. Xbox One and PC support it but only very few titles use it. PS4 and PS5 don't support it all for games (only for video content), despite all Sony's bragging about their dedication to PS5 audio. Dolby Atmos seems perfect for games, for developers because it effortlessly maps audio directly to any 3D position in space, and for users because it scales all the way from headphones to soundbars to full 7.4.2 setups.

I was royally pissed off to learn PS5 would not natively support Dolby Atmos, I have a full 7.4.1 home-theater setup with height speakers and movies and Dolby Atmos demo's sound absolutely awesome. Yet if I play games the best I can get is 7.1 which is nice, but the height speakers go totally unused. It's probably related to licensing costs, but it is extremely disappointing having waited for the PS5 for so long and not seeing any kind of upgrade to the audio.

2 comments

Sure if you watch movies in EN you are on the lucky side when it comes to support of high audio bitrate atmos++ support. Once you watch localized movies you are out of content quickly. Why pay a licensing fee (dolby) for your games when the niche is high. Its like the same with supporting Linux for games. I had some hopes for that because Stadia requires Linux ports. But I also expected Stadia to fail on a large scale.
I suspect it's due to cost and licensing to use that particular brand and technology.
Sure, but why does the Xbox One support it then, but not the PS5? And wouldn't it be possible to somehow incorporate the licensing cost in the console by means of a paid software upgrade (like on Windows) or a 'premium' version of the console that has it by default?

As far as I know Dolby Atmos can be seamlessly mapped onto to 5.1 or 7.1, so from the developer perspective there should be no effort/cost to provide Dolby Atmos audio. I might be wrong about this but I assume the licensing cost would be for the playback device and not for the 'right' to bundle an Atmos audio track with your game?

It shouldn't even be necessary. If you look at the DirectSound channel listing from ages and ages ago, I think even in Windows XP, there are height channels listed. But I've never seen a sound card that used them or let you select any higher than 7.1 in the Sound control panel.