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by JohnBooty 1896 days ago
Such a separation makes sense to me (a non game dev) but the assets need version control too, though, so that doesn't really solve the problem.
1 comments

Raw assets do, built versions of assets and binaries don't. Most workflows I've seen cache built data outside of source control. It needs to be in sync with the source but not versioned. Downloading a 10GB+ built map data file over SMB is a sensible option - much faster than via Perforce. I've even seen bittorrent solutions for this before.