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by SeanBoocock 1898 days ago
If your only, or primary, experience building games was scripting systems in blueprints (or analogous visual scripting language), you wouldn't get hired as an engineer at most large studios. There is a role for that on those teams: technical designer. The (gameplay) engineer exists to build large systems that might have hooks that allow designers to script/customize the functionality through a visual scripting system. Engineers provide their value lower in the stack.