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by SeanBoocock
1896 days ago
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Been in the industry for a decade and am a hiring manager for engineers. Overall, the industry has never been better and there are plenty of job opportunities available to work on a wide variety of games. In terms of general advice for junior engineers, I wouldn't get too caught up on technology (ie engine). The sorts of things I am looking for are: do you have strong computer science fundamentals? have you taken game related projects from conception to completion? how well do you work within inter-disciplinary teams? and do you evaluate your work from a user's (ie player's) perspective? Unreal dominates AAA for third party studios and I don't think that will change in the near future. Whether Unreal expands its dominance to mobile is an open question, but with more HD games going to mobile (or starting development with HD and mobile as platforms) I would probably bet on it. Unity probably isn't going anywhere in the near future but I don't expect it to shake Unreal's hold on large game production; they're simply too far behind. I am fairly pessimistic on VR as a whole, but there will likely still be a small market there for the foreseeable future. With Sony recommitting to VR for PS5 and Oculus continuing to pump some (albeit much smaller) money into the space, I expect VR to remain a stable niche. AR is a lot harder to predict as Apple is the big unknown. There are a lot of companies ready to jump on that opportunity (ie Niantic) if someone can figure out the right hardware. |
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