Hacker News new | ask | show | jobs
by SeanBoocock 1893 days ago
Not sure where this is coming from. Most AAA studios have been using Perforce for decades. There is a smaller contingent using Git, mostly mobile and indie games. UE is not different in that respect. We have to deal with large, versioned binary assets in game development, something that Git struggles with (without things like LFS that are hacking around the architectural problem).

I don't know what to say about a studio not using source control in 2021. I see student projects regularly with full version control and CI.

1 comments

That was my point. You need Perforce or Git-LFS so it's very different than what regular developers are used to. When I see "how can you not use source control in 2021?" it's mostly from people that don't understand that you can't just do a "git init" and be done with it.

I'm involved in the indie gaming scene and not using source control is still pretty common as far as I can tell.

UE and Unity both have further issues that make source control complicated, as illustrated by the sibling comments.