|
|
|
|
|
by mschuster91
1894 days ago
|
|
> It's also not a total solution: by taking many more transistors to programmatically simulate just one, it limits the maximum scale and frequency of what it can support. N64/PS1/Saturn has not yet been fully supported and is still theoretical, but likely, to be possible. Going beyond that is not possible at this time. The limiting factor here is the amount of stuff you can throw into a single FPGA, correct? So in theory, shouldn't it be possible to tie a bunch of FPGAs together, with two beefy ones being responsible for replicating CPU / GPU functionality, a couple smaller ones for sound and other "helper" processors, and some bog-standard ARM SoC to provide the bitstreams to the FPGAs and emulate storage (game cartridges, save cards) and input elements (mainly "modern" controllers)? |
|