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by solson4
1891 days ago
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Very cool. I’m working on an interactive fiction engine in my spare time, and it’s interesting to see how someone else chose to manage the complexity that exponential branching starts to cause. Their concept of knots makes a lot of sense for a video game with narrative “hubs”. Definitely like the text based approach, the flow graphs that other engines use look like they get really messy really fast. |
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