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by kronxe
1894 days ago
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By the way, I want to add something. I do not use any codes in paper but I tested these all in Python and they can be implemented in most languages. Also, my other point is it is not an stable, constant algorithm. Everyone may have different TBCAs for their specific purposes but there should be generic ideas like human names or in an online game if you give '~' for 'GG' , you can save too many locations in memory. For a chat application, if you change 'hello' to some two bytes and you save both memory and time (because transmission of long bytes takes more than compression process probably if you dont have a huge dictionary). |
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