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by wccrawford
1903 days ago
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True for a single game, but developers don't like to learn an entirely new system every time they make a new product. With Unreal and Unity, you might have to learn a few new things when new major versions come out, but your old knowledge is still very much applicable. And if any 1 developer quits working on those engines, it's going to keep trucking along. But the worry here is that if the main developer of DragonRuby quits, it's dead in the water. Sure, you can use the old version and it'll probably still work, but there won't be any improvements, whereas other engines are constantly improving. |
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From my perspective, this is an asset rather than a bug, provided the person is committed to his project. It's a guiding force that stops it being a vague laundry list of feature requests.