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by highowl
1905 days ago
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Sorry, but if an engine developer says that Unity is just a bad engine and your engine is faster, you are just harming yourself and your work, since this is silly. Unity employed Mike Acton a few years ago, who is now lading their transformation to a data oriented backend. They are switching everything out for a pretty well thought out Entity-Component-System (not the old Component stuff you had in unity, but a way of saving your game data in arrays of the same type for performance, instead of as objects with data that should not be together in memory). I have not kept up in the last year, but already a year ago this was showing many promising results, being able to simulate enormous amounts of agents in games: https://www.youtube.com/watch?v=L9_7QYaeNjc Unreal and Godot have their good sides (Unreal being great for non-coders and/or if you want to an FPS, Godot being able to bind to many languages in the backend and being open source). But none of them is doing the same huge transformations in the backend as unity. |
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