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by vidarh 1904 days ago
The target for this is not AAA studios, but indie developers.

For my part, I don't have enough spare time to learn one of the big engines. They're too complex, and this is a hobby.

DragonRuby on the other hand is simple enough that you can start doing stuff immediately if you know even basic Ruby. That is the appeal to me.

Whether or not it would work for a large team is totally irrelevant for that kind of use, because I have no interest in starting a studio.

It seems a lot of the people criticizing DragonRuby in this thread forgets that game dev spans from hobby development by individuals who might toy with it a few hours a week to multi year projects by major companies, and they have different needs and interests.

E.g. I value having fun over ever completing a publishable game. DragonRuby is fun.

That I could release something with it is a bonus, but to me even that is secondary.

1 comments

and yet 10s of thousands of people make games in a new hours in Unity. Go see all the game jam games.

So no, Unity is not "too complex" and it's very suitable for hobby use.

To me it was "too complex" when I looked at it. That it isn't for others is great for them, but it doesn't make it any more suitable for me.

That I also don't have to use a language I consider absolutely awful is another major bonus.