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by grawprog 1904 days ago
What makes ruby worth using for a game that makes this worth paying for over any other free, oss or commercial game engine with more flexibility in language and capability?

No offense to ruby programmers but, Ruby's not necessarily the ideal language for game programming even when it comes to scripting languages.

And...if you know ruby well enough to make a game, you could learn one of the many other languages better suited to game dev fairly easily.

What makes this worth paying for?

2 comments

You're trying to dig deeper where there's no deeper.

What makes this worth paying for, without considering the technical details (like maybe it's a bit faster for some stuff than Godot or Unity) is just Ruby.

Yes, most programmers are able to learn other languages just fine, but we all have preferences. And people who prefer Ruby usually tend to like Ruby a lot.

To me not having to use another language is worth far more than they're charging.

Apart from being Ruby, the simplicity is a major selling point for me.

(Yes, I have bought it, though not had time to use it much lately)