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by wokwokwok
1901 days ago
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Hm... I'm more concerned about running user-land scripts and shaders than sprites. If I wanted raw pixel-blits per second I could just use SDL. Do you have any concrete numbers on compute (ie. scripts)? Do you support shaders? eg. How would you do this in DragonRuby? --> https://github.com/keijiro/StableFluids Ie. a compute buffer that renders a fluid simulation in real time? |
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These are other demonstrations of DRGTK’s performance capabilities: - https://twitter.com/Groteskly/status/1373668110482427906 - https://twitter.com/amirrajan/status/1361640855589842951 - https://twitter.com/amirrajan/status/1339575630187425792