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by speeder
1902 days ago
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I reverse engineered some games trying to fix them. If they were made in ASM? Well, then it is easy, what you get from the decompiler is probably very close to what went into the compiler. C? It gets harder, but decompilation to C is possible, you lose function names and whatnot but that is alright. C++? Then you are 100% screwed, virtual functions, polymorphism, etc... it all becomes just a huge mess, if they used some common libraries it helps (STL, BOOST, etc...) but if they made a ton of custom classes that have virtual functions, polymorphism and composition at same time, then nothing can be done, you will get some ASM that almost looks like non-sense. |
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