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by Causality1 1898 days ago
Why is it a bad choice? A game set in middle age Europe has no more reason to foresee needing the ability to mod gay marriage into it than accommodating modding cell phones into it. It's not an insignificant amount for work just to include an anachronism.
2 comments

It seems odd to that when the scripting language allows such absurd customization to hardcode the sexes of marriage, to be fair.

Apparently one can marry a piece of furniture with the scripting language, so long as the sex be appropriate.

Have you played this game and seen how much you can customize it?

What's an anachronism in a sea of many others, if you wish to have them in your personal save games. And if you don't, you stick to whatever is historically accurate.

Not having the foresight to be aware of this matter and the issues that come with it(going as far to be be especially exclusive) as a game studio in 2020 is what they should think about the next time they set out to make a game like this.

Given a preference I'd rather keep "but it's current year" out of the considerations of the devs of games I play. It's not a role playing game. It's not Tomodachi Life. They owe us nothing except what they advertise.
And the game engine is from 2007 which likely built in many of these historically accurate constraints to reduce scope. Remember until recently this much more core functionality was broken; "Fixed looting not making you hostile to looted country if you’re a vassal"

https://ck3.paradoxwikis.com/Patch_1.3.X#1.3.1

Yes, it was started in 2007 - maybe some people here still live in the early 2000s, but that's 14 years and 2 big iterations ago. Check the calendar.

Maybe games just shouldn't be rushed out this much either.

As someone who's lost many nights to CK3, Elite Dangerous, and not Star Citizen I'm grateful they released a limited very enjoyable game that simulates the core elements of the concept, and I hope they enhance it with native support for Gay Marriage in the future.
it's 2021 actually.