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by kergonath 1898 days ago
> Occam's razor suggests to me that some people in the design process defined marriage as being strictly between a man and a woman, and nobody else cared enough to change this.

Occam’s razor suggests they built a historical game and just ended up embedding some in-game cultural background in the game engine. As others pointed out, dealing with same-sex marriages affects several aspects of the game, particularly dynastic rules.

> It doesn't fill me with joy that a 2020 game would make that choice.

You are working from your assumption, here. We really have no idea how it ended up that way.

> Also the choice to have characters default to open homophobia, and for that to be used as a positive in promotional material, is not an indicator of a gay-friendly organisation.

I find it interesting that you genuinely feel that. If anything, it tells a lot about how pervasive violence is in our societies. The game is full of back-stabbing, lies, cheating, poisonings, forced marriages, the occasional war, and yes, hate and irrational beliefs. Not much of it is moral, and yet you’re not pained that the developers might be enthusiastic about smothering babies.

It is a game set up in Europe in the Middle Ages. Hardly the most progressive environment. If you want to build a tolerant utopia, Cities Skylines is probably a better game. It is also great, but you might also like the occasional opportunity to be a ruthless, amoral, power hungry arsehole every now and then, regardless of your personal situation IRL.

1 comments

> It doesn't fill me with joy that a 2020 game would make that choice.

> You are working from your assumption, here.

I can rephrase: "It doesn't fill me with joy that any game company in 2020, particularly one known for encouraging modding, would hard-code marriage as between a man and a woman"