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by nikisweeting
1905 days ago
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Maybe this isn't helpful advice, but don't take product failures so personally. They are experiments and learning exercises, and most companies fail by default. Of course it depends greatly on your life situation, i.e. do you have a job that can support you while working on stuff as a side-project? Or are you attempting to launch something as your full-time day job with limited savings or income? (10x more stressful) People don't have personal investment or insight into your particular project. Most people assume there is a huge company behind every product they use, and wont hesitate to bash it on social media not realizing it may be a solo founder or tiny team with limited resources. Extreme reactions also get faster responses from big companies, so people have been trained to viscerally bash apps when reviewing them rather than posting more measured empathetic feedback. I think you will find that chatting with users 1:1 yields much higher quality feedback than reading reviews. 3-4 months also strikes me as a very short time to build, launch, monetize, and then declare a project a failure. In my experience, successful companies take years to build, or at least 5-6 months to start iterating on the initial feedback and building a reasonable userbase. Just my 2c. |
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