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by aliceryhl
1902 days ago
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As I understand it, the difference is basically whether it is possible to end up in a situation where you are out of the game going forward. E.g. with repeated bets, you eventually hit zero money, and then you are stuck at zero forever. |
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If you added some effects on what kind of gambles are available to players at different levels, you can create several different attractor states.
Ergodicity is a nice property of models like molecules of gas bouncing around a room, which means that statistical mechanics is practical. If one percent of the molecules tended to end up with all the kinetic energy, while the other molecules gradually one by one reached a complete standstill, then statistical mechanics wouldn't work.
Since the very simple process shown in the article doesn't have this property, it means some familiar statistical tools can't be used naively with these models, or to extrapolate a little bit, to any model of any human activity that tends to these kinds of capturing, fixed-point, attractor outcomes.