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by mathgladiator
1904 days ago
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As I age, I realize the importance of it based on people I know. I am pondering two things at the moment. (1) how to introduce high contrast for important details. There is a lot of cosmetic noise in board games, and I'm looking at how to rendering JSON into an image. What annotations can guide this rendering such that important details are more obvious. (2) of what I'm looking at, what is the (a) important stuff right now and (2) what happened. If I can make it easy to describe the picture with words, then not only can I solve the problem for blind people but I can bring home assistants into the picture. For (2), I can solve (a) easy enough. For (b), I'm still sorting that out since I am playing with my hands behind my back. Like, I can describe things as "cards entered your hand" or "cards left your hand", but I'm struggling to figure out how to distinguish between "you got two cards from the deck" versus "you took a card from Zem into your hand". Similarly, I'm having the same problem as "you trashed a card" versus "you discarded a card", and I'm struggling with the in-between for animation. The core reason for this problem is that the client just sees an array changing in elements, and I don't know the origin or destination for those elements. My hope is that if I can solve this, then I get both the change-log and animation within a unified idea. |
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