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by iujjkfjdkkdkf
1905 days ago
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Gambling, e.g. casino or sports betting is different because for some it's a fun pastime and participants are (more or less) aware of what it's about. "Crypto" - not the underlying tech which is potentially interesting and may have merit in some incarnation - but buying or trading "assets" grounded in the tech, is essentially a quasi-legal pump and dump scheme right now. There is a rich history of securities law that is designed to thwart predatory investment schemes, and all of that has been circumvented by allowing people to trade in these assets. I generally agree that adults should be able to do what they want, but I don't think we have found a way to balance that with what right now is effectively one big fraud. |
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Games like second life and Eve did the digital currency thing way before bitcoin. How is a pretend coin you can trade for money different than a pretend game currency you can trade for money?
Because one is traded on the stock market and increasingly accepted in real world transactions?
There was and likely still is, people making livings off earning digital video game currency, selling digital assets and converting it to real money. Not to mention every person that made actual money off mmorpg marketplaces.
Seems like cryptocurrencies just remove the game part and cut right to the economic part. With games, it's the people creating the currency through their actions and time, farming gold, working in Eve, etc. With cryptocurrency it's GPUs and stuff...though I guess technically, your GPU's doing the work for the game currency too.
The concept doesn't seem to have changed, buy make-believe thing that exists only on a computer everybody agrees is worth money and the value of said make believe thing changes based on how many people have or want the make-believe thing.