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by book-sandworm
1900 days ago
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I was planning my future to first get great at Software development, then switch to game development once I got the skills. During that time I visited a few indie game conferences. I realised quite quickly how underfunded and overworked everyone was, trying to bootstrap companies on subsidies. Not with the intention to become the next unicorn, but just for the love of games. Nothing wrong with that, but I didn't seem entirely healthy. At least most artists still understand the reality that they are doing it for themselves. most gamedevs make games for other to play, that naivety is quite toxic. Perhaps once I'm retired Ill dust off Unity and start create games that I want to create. Perhaps other enjoy them but hopefully not. Looking at this post-mortem, think the money and investment was worth it for the creator. 4k and 6 months is not that much for the reality check and experience he got from it. Better value then most art or game dev schools. |
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I'm doing it from the ground up with my own programming language: http://www.adama-lang.org/
I'm going to build my own UI kit for canvas: http://www.adama-lang.org/blog/ui-flow-with-adama
(I'm learning rust right now on the side)
For the UI kit, I'm going to build a collaborative editor/IDE: no link yet, it's a thought experiment. The language makes the 'collaborative' super easy.
Then, I'll build out the distributed system for making this a platform.
THEN, after all of that, I'll ship a single game.
Being retired sounds like fun, and then I'll build a lifestyle business SaaS around generic state machine-documents as a service... Or something, no idea.