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by grgrdvrt
1913 days ago
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Thank you! This is indeed Delaunay triangulation, barycentric coordinates, linear RGB and projections on the edges for the points outside of the mesh. You got everything right! Having a nice blending along the edges doesn't seem straightforward. I have a few options in mind but nothing obviously right (working with a voronoi diagram instead of a delaunay one, bezier interpolation) |
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[0] https://www.graphics.rwth-aachen.de/media/papers/sqrt31.pdf