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by masklinn 1909 days ago
> This is way more efficient way to work for complex situations.

It's also way more inconvenient for simple situations or when trying to sift through in order to zero-in on the issue's rough location, spatial or temporal: unless the debugger is well integrated into the editor it requires syncing multiple sources of information (the debugger's breakpoints configuration and the actual source) — and resynchronising on every edit; and if the debugger is well integrated into the editor… now I'm locked into a specific editor.